Lesson · Bodies, hands & poses
Feet: a wedge, a heel, and the character stands
After hands, feet are what we hide most, often behind the framing or a vague shoe. Yet the whole weight of the character rests on them. Well built, they keep the character on the ground.
- Intermediate
- 10 min practice
- 3 min read
- Updated

Key takeaways
- A foot is about as long as the head is tall. If it looks too small, the character seems unstable.
- A shoe creases where the foot bends: above the toes and at the ankle.
- Your own feet are free models: draw them from several angles, with and without shoes.
- Always draw a ground line under the feet: you'll see right away if the character stands.
On this page
Building a foot in four steps

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Step 1A wedge
Seen from the side, the foot is a wedge: high at the ankle, sloping down to the toes. Start with this simple shape.
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Step 2The heel
Add a ball under and behind the ankle. The heel sticks out to the back: without it, the character tips over.
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Step 3The arch
On the inner side, the foot doesn't touch the ground in the middle: carve an arch between the heel and the ball of the foot. On the outer side, it stays almost flat.
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Step 4Toes as a block
First draw the toes as one rounded block, then separate the big toe from the other four. They step down toward the outside.
A foot is about as long as the head is tall. If it looks too small, the character seems unstable.
Landmarks to remember

- The inner ankle bone is higher than the outer one.
- Seen from the front, the foot widens toward the toes: narrow at the heel, wide at the front.
- The big toe is separated from the others by a small gap and points straight ahead.
- From the front, you mostly see the top of the foot and shortened toes: the heel disappears behind.
- When the character walks, the back foot bends at the toes, heel lifted.
The foot from three angles

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Step 1From the side
The easiest view: the wedge, the heel, the arch. Always start with it to understand a foot.
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Step 2From the front
A trapezoid widening toward the bottom, the toes in a fan, the ankle above. The nearest toes partly hide the top of the foot.
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Step 3Three-quarter view
A mix of both: you see the arch on one side and the top of the foot. Keep the heel visible, even slightly.
Shoes
A shoe is drawn like clothing: around the foot, never instead of it.

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Step 1The foot first
Draw the foot, even roughly, then the shoe over it, a little bigger. The shape of the foot must stay readable underneath.
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Step 2The sole
Draw the sole as a flat box under the foot, following the curve of the arch. The thicker it is, the heavier the shoe looks.
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Step 3The sneaker
A rounded toe, laces following the curve of the top of the foot, a padded collar around the ankle.
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Step 4The boot
The foot plus a cylinder for the shaft, running up the calf. Add a few folds at the ankle, where it bends.
A shoe creases where the foot bends: above the toes and at the ankle.
The coach's tips
- Your own feet are free models: draw them from several angles, with and without shoes.
- Always draw a ground line under the feet: you'll see right away if the character stands.
- The foot carrying the weight is flat; the other one can lift, turn or rest on its toes.
- Don't draw both feet exactly alike and parallel: they point slightly outward.
- In the app, pick full-body characters and look at how their shoes follow the shape of the foot.
Practice right now
Once the lesson is read, draw this exercise: it takes about 10 minutes.
Draw five feet as wedges from different angles, add the heel, the arch and the toes, then finish with a pair of feet from the front, standing on a ground line.


